For the fiscal year ending March 31, 2025, we achieved growth in both sales and income, with consolidated net sales of 154.8 billion yen (up 5.4% year-on-year), EBITDA (operating income before amortization and depreciation) of 31.6 billion yen (up 34.9% YoY), operating income of 26.6 billion yen (up 38.7%), and profit attributable to shareholders of the parent company of 17.6 billion yen (up 148.5%).
For fiscal year 2026, net sales were 171.3 billion yen (up 10.7% YoY), EBITDA (operating income before amortization) was 31.1 billion yen (down 1.6% YoY), operating income was 22.2 billion yen (down 16.3% YoY), and profit attributable to owners of parent was 17.2 billion yen (down 1.9% YoY). While net sales increased, EBITDA declined due to lower revenue from MONSTER STRIKE and the absence of the gain on sales from our investment business from the previous fiscal year. In addition, operating income decreased due to the recognition of goodwill amortization and other items related to the consolidation of PointsBet, while profit attributable to owners of parent remained flat YoY due to foreign exchange gains and other factors.
The Sports segment saw net sales increase by 63.8% to 65.8 billion yen, and EBITDA exceeded 5 billion yen. This segment has grown to become our second pillar of business, behind the Digital Entertainment segment. Net sales for spectator sports have increased for both the CHIBAJETS and FC TOKYO. The net sales of our betting businesses increased thanks to the consolidation of Australia’s PointsBet Holdings Limited as a subsidiary, as well as growth in our social sports betting service TIPSTAR and Chariloto in betting ticket sales and fees received for comprehensive management contracts for keirin stadiums.
In the Lifestyle segment, net sales increased by 16.0% to 17.1 billion yen, driven by strong performance in FamilyAlbum focus areas (FamilyAlbum Premium, photo prints, FamilyAlbum GPS Guardian, and advertising), and the segment achieved full-year positive EBITDA. FamilyAlbum now has around 30 million users, with an MAU of 12 million as of May 2026, indicating that the service is steadily expanding.
Net sales in the Digital Entertainment segment decreased by 10.8% to 83.8 billion yen. Although the ARPU increased for MONSTER STRIKE, MAU declined due to challenges in retaining new users. At the same time, EBITDA remained flat YoY, as profit margins improved due to increased cost efficiency resulting from a rise in transactions processed through our proprietary payment method, the MONSTER STRIKE Web Shop.
Although the Investment segment received dividends from its portfolio funds, both sales and earnings declined YoY due to the gains on the sale of shares from a large transaction made during the previous fiscal year.
Furthermore, AI has become firmly established as part of the operational infrastructure that all employees use on a daily basis. For FY2026, the company-wide AI usage rate exceeded 99%, resulting in a reduction of approximately 17,600 hours in monthly work hours and annual cost savings of approximately 1 billion yen. This led to various productivity improvements in key operations across all departments. We will continue to improve operational efficiency through the use of AI and leverage the resulting resources to develop new services and enhance existing ones.